Assassin’s Creed Shadows will be focused in Japan – they will remove the dismemberment from the game
Gamers who are familiar with Japan are well aware of how strict censorship is in there – in video games including. Blood and brutal killings usually fall under the knife, so it will hardly surprise anyone that in the country of the rising sun they shuffle the upcoming Assassin’s Creed Shadows .
Japanese unit Ubisoft Confirmed www.rhinocasino.uk that Shadows received the most severe age rating Cero Z – it implies that the content presented in it is suitable only for people from 18 years old and older. As a result, the regional edition of the militant will also be slightly different from others: the developers had to cut out the dismemberment and cut of the heads from it. In international versions, we note that the choice of the level of brutality of the action will be left for the user.
Another, slightly less expected change applies to audio: in Japanese Assassin’s Creed Shadows They promise to remake him a little. What edits are we talking about (scenario or purely technical such as removing from the game of dying screams that have lost their hands and enemies), alas, it is not yet clear.
The PC Gamer journalist suggested that since CERO (Computer Entertainment Rating Organization) makes its verdict, including on the basis of the ideological side of projects, developers could well adapt the action script in the hope of getting rid of its most conflicting elements. Although this is just a theory, the regional page of Steam says in her favor: there Yasuke, one of the central characters of the novelty, is called not samurai, but a “warrior that costs thousands of people”. It is likely that such a flexible formulation is due to a scandal that erupted around the historical figure last fall.
Recall that the release Assassin’s Creed Shadows On PC, PlayStation 5 and Xbox Series X/S will be held on March 20. Then Ubisoft will launch Animus Hub – a unique service designed to combine the most relevant releases of the series. Recently, by the way, the creative leader of the action Jonathan Dumon (Jonathan dumont) admitted that initially Shadows I narrated about the adventures of the ninja, but the team really wanted to reproduce several archetypes of the Japanese warrior in the militant. After a series of gameplay experiments, the team decided that the game needed a second protagonist.
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